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Unseen Box Art.png
Unseen Box Art.png

What is it?

You cannot trust what you cannot see
Unseen 2.0 is the strategy game of sight and free movement.  Eliminate your opponents by moving your pieces, placing walls, and escaping their sight. 
In this the game of Free Movement, there are no squares you must be in, except the starting positions, no lines to follow, no grid. You move your pieces freely across the board. As the Game of Sight, you must evade the gaze of opposing pieces in order to eliminate them. You place walls and try to keep them in your sight.
With striking visuals and mechanics as you've never seen them before, this game is sure to stand out anywhere you bring it. The game will play over around 5-20 minutes, and is designed for two players, for  legal purposes, ages 13+. 
This game includes unique wooden pieces; 3D-printed PLA custom wall game pieces; a high-quality custom neoprene mat for the game board; a wooden sight stick with a PLA cap; and a game tube rather than a box, highlighting the game's uniqueness. 
Feel free also to paint and customize the wooden pieces to your heart's content, making the game truly yours!
This is the second edition of the game, with minor changes to rules and an overhaul of the components included. Next, we have plans for expansions including new types of pieces and walls, and even 3 and 4 player modes.  

NO AI was used in the creation of this game.

How can I get it?

The Game is soon to be available on our Etsy shop and from us in person at events

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Making Unseen

Unseen was a project of mine I first began to think about as I fell asleep, thinking on games of the past. Games like chess, checkers, and go, the kinds of games you would see ancient peoples playing, and thinking how cool it would be to come up with one of my own. The first idea and challenge was: what if a game had no limits to where on the board you could move? What if there was no grid, no squares, no lines, dots, or spots? Just empty space and your pieces. Later, I came up with the idea for the goal to be sight-based, and the core of the game had begun. From there, the game went through iterations of testing, design, redesign, finally to version 1.0 with square cardboard bases, a paper, first then wood sightsticks, a double-sided cardboard square board, a pizza sized game box, a simple rules document and fairly solid rules. As economic pressures caused certain components to become more exspensive, I sought new ways to keep the game down in price, and found it a good oppourtunity to make new changes and testing. Now, with a rollable neoprene rectangular board, wood bases for the pieces, a plastic tube to hold the game, a wood sightstick with a cap to help with checking sight, a more robust and graphical rules document, and changes including additional walls that are in play before the game even begins, amond other minor rules changes, and I now have something that feels like it is as good as I can get it without the expansions I have planned. I hope you can enjoy playing it as much as I have enjoyed making it. 

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